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Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs

Are you a GamesMaster for a fantasy role-playing game? Do you struggle to make your settings feel real? Do you need a castle home base? Or a castle for the players to attack? Or a refuge from the dangers on the road? Maybe some NPCs in a wilderness stronghold? Ragnar's Keep is a detailed castle … Continue reading Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs

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How a moral dilemma turned a mediocre battle to an engaging session

We're playing through the old X2 Castle Amber module (converting to 5e using XXX as a guide), and the party were going after the Sword of Sylaire. Note: This post contains minor spoilers for X2 Castle Amber. If this might be a problem, stop reading now and direct your GM here instead. They had met … Continue reading How a moral dilemma turned a mediocre battle to an engaging session

RPGaDay2019 Day 31 – Last

It's August 31st, day 31 of #RPGaDay2019, and the Last day, following Connection yesterday and a whole month of posts. And the inspiration today, appropriately enough, is Last. This seems like an appropriate time to have a retrospective on the season. But first, I claim the triumph of completing it, and not only completing it, … Continue reading RPGaDay2019 Day 31 – Last

RPGaDay2019 Day 30 – Connection

How are your characters connected? Connection is the inspiration for day 30 of #RPGaDay2019, following Evolve yesterday. I've had quite a few random musings posts recently, and tomorrow's probably will be too, so I'll go concrete today. I'm going to talk about a suggestion I came across when I was starting my new campaign a … Continue reading RPGaDay2019 Day 30 – Connection

RPGaDay2019 Day 26 – Idea

What's the Big Idea? That's the inspiration for day 26 of #RPGaDay2019, following the combined Triumph and Calamity yesterday. I have come to realise I definitely prefer running my own homebrew campaign to running a pre-published adventure. This means I have to come up with the idea for each encounter, session, location, setting and story … Continue reading RPGaDay2019 Day 26 – Idea

RPGaDay2019 Day 24 – Triumph and Day 25 – Calamity

Triumph and Calamity. Those are the inspirations for days 24 and 25 of #RPGaDay2019, following Surprise yesterday. And I'm going to take advantage of being a little bit behind to consider them together. After all, they are flip sides of the same coin. They are both significant events in the story of the campaign. Without … Continue reading RPGaDay2019 Day 24 – Triumph and Day 25 – Calamity