RPGaDay2019 Day 31 – Last

It's August 31st, day 31 of #RPGaDay2019, and the Last day, following Connection yesterday and a whole month of posts. And the inspiration today, appropriately enough, is Last. This seems like an appropriate time to have a retrospective on the season. But first, I claim the triumph of completing it, and not only completing it, … Continue reading RPGaDay2019 Day 31 – Last

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RPGaDay2019 Day 26 – Idea

What's the Big Idea? That's the inspiration for day 26 of #RPGaDay2019, following the combined Triumph and Calamity yesterday. I have come to realise I definitely prefer running my own homebrew campaign to running a pre-published adventure. This means I have to come up with the idea for each encounter, session, location, setting and story … Continue reading RPGaDay2019 Day 26 – Idea

RPGaDay2019 Day 21 – Vast

Vast. That's the inspiration for day 21 of #RPGaDay2019, following Noble yesterday. I love the vastness of the world now called Mystara, particularly the Known World. It is so vast in both scope and extent, particularly once you add the later adventures such as X4/X5 Master of the Desert Nomads, the journeys of the Princess … Continue reading RPGaDay2019 Day 21 – Vast

RPGaDay2019 Day 13 – Mystery

Mystery. That's the inspiration for day 13 of #RPGaDay2019, following Friendship yesterday. How do you run a good Mystery in D&D? I've tried it once. It's a very different style to a dungeon crawl. With a dungeon crawl, you have a setting, you have encounters within it, and you (hopefully) have a goal to achieve … Continue reading RPGaDay2019 Day 13 – Mystery

RPGaDay2019 Day 10 – Focus

Let's Focus. That's the inspiration for day 10 of #RPGaDay2019, following Critical yesterday. A bit ironic given that I've got a stinking cold and my mind feels stuffed with cotton wool... So what shall we focus on? Robin D. Laws, in Robin's Laws of Good Game Mastering, says The focus can be held by any … Continue reading RPGaDay2019 Day 10 – Focus

RPGaDay2019 Day 7 – Familiar

Following Ancient yesterday, the inspiration for day 7 of #RPGaDay2019 is Familiar. This may be thought of as a contrast, or maybe the ancient things are familiar. I'm going to take a different tack, one which I have referred to in the past. Apparently some people can improvise a game based on a few notes, … Continue reading RPGaDay2019 Day 7 – Familiar

RPGaDay2019 Day 3 – Engage

Yesterday was Unique. Ready to Engage? That's the inspiration for day 3 of #RPGaDay2019. Over the last 2 years since starting GMing D&D in earnest again, I have been on a journey learning what engages me and what doesn't. I started running a regular campaign again just under two years ago - September 2017 - … Continue reading RPGaDay2019 Day 3 – Engage

Water trap puzzle – an encounter for 5e

I'm currently working through Castle Amber, as mentioned in previous posts. However, I've got bored of just running the encounters and rooms in the module, so I've started to go off-piste.This is a room I added in place of the Green Man - area 41 - and the empty room where they have to find … Continue reading Water trap puzzle – an encounter for 5e

Spiders’ Cavern – an encounter for 5e

This is an encounter I created for the Darokin adventures, but it is completely generic. It adds an interesting 3D aspect to the encounter. The group were guarding a caravan along a wilderness trail, and I was introducing a new player. This was set up as a rescue scenario for her. It is based on … Continue reading Spiders’ Cavern – an encounter for 5e

HotDQ – raider camp encounters

These are a set of encounters I created to flesh out the raiders' camp in Hoard of the Dragon Queen. Thanks to Slyflourish (Mike Shea) for inspiration with his version. Encounters: The Banshee Cougars A sharp set of 15 mercenaries in black leather jackets and trousers sitting on boxes around a camp fire between four … Continue reading HotDQ – raider camp encounters