Are you a GamesMaster for a fantasy role-playing game? Do you struggle to make your settings feel real? Do you need a castle home base? Or a castle for the players to attack? Or a refuge from the dangers on the road? Maybe some NPCs in a wilderness stronghold? Ragnar's Keep is a detailed castle … Continue reading Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs
In February 2019 when I whiled away a train journey by sketching a castle, little did I know what I was letting myself in for. I had done it to work out what the castle on top of Heroic Maps' Mydstep Keep dungeon might look like before I ruined it, to try to make sure … Continue reading Ragnar’s Keep is coming!
Dream. That's the inspiration for day 16 of #RPGaDay2019, following Door yesterday. This is a slightly different post to normal... I have a dream. When I started with D&D, maps were schematic representations which were mainly used by the DM, and used by the players as an aide memoire. The red box Basic Set DMG … Continue reading RPGaDay2019 Day 16 – Dream
Yesterday was Unique. Ready to Engage? That's the inspiration for day 3 of #RPGaDay2019. Over the last 2 years since starting GMing D&D in earnest again, I have been on a journey learning what engages me and what doesn't. I started running a regular campaign again just under two years ago - September 2017 - … Continue reading RPGaDay2019 Day 3 – Engage
It's been a while since I posted the previous call for reviewers for Ragnar's Keep, and over a month since I sent out the first drafts for review, so I thought it was time for an update as to where I've got to. The castle has detailed descriptions for ground floor, basement, and two and … Continue reading Ragnar’s Keep update on progress
Ragnar’s Keep has stood on this rock outcrop on the outskirts of the town for well over a hundred years. Who Ragnar was is now lost in the mists of time, but it is a defensible location near a river and good farmland, and so it has been continuously occupied ever since and a town has grown up around it.