RPGaDay2019 Day 18 – Plenty

Plenty. That's the inspiration for day 18 of #RPGaDay2019, following One yesterday. How often do we consider the implications of things being plentiful? I know D&D isn't meant to be an exact simulation of the world and that's one of its strengths, but anything common becomes inherently less valuable. In the BECMI days, 80% of … Continue reading RPGaDay2019 Day 18 – Plenty

RPGaDay2019 Day 17 – One

One. That's the inspiration for day 17 of #RPGaDay2019; normal service is resumed following my Dream yesterday. You may have gathered I've been around a while, and started with the Red Box Basic Set. And I am torn between the old style and the new style. One innovation since my time of which I whole-heartedly … Continue reading RPGaDay2019 Day 17 – One

RPGaDay2019 Day 6 – Ancient

Ancient. That's the inspiration for day 6 of #RPGaDay2019, following Space yesterday. My son would prbably say I'm ancient, my daughter certainly thinks my language outdated (or cringes when it isn't), and there are certainly days when I feel ancient. But with age comes wisdom, or at least experience which can sometimes substitute. As I … Continue reading RPGaDay2019 Day 6 – Ancient

Water trap puzzle – an encounter for 5e

I'm currently working through Castle Amber, as mentioned in previous posts. However, I've got bored of just running the encounters and rooms in the module, so I've started to go off-piste.This is a room I added in place of the Green Man - area 41 - and the empty room where they have to find … Continue reading Water trap puzzle – an encounter for 5e

When did random encounters become unplanned battles?

In Always Tell me the Odds: Redesigning Random Encounters, The Angry GM highlights something which has struck me since returning to the D&D scene after a break of 25 years. Back when I started, wandering monsters were random encounters which might or might not lead to a fight. The Basic Dungeon Master's Rulebook contained reaction … Continue reading When did random encounters become unplanned battles?

Spiders’ Cavern – an encounter for 5e

This is an encounter I created for the Darokin adventures, but it is completely generic. It adds an interesting 3D aspect to the encounter. The group were guarding a caravan along a wilderness trail, and I was introducing a new player. This was set up as a rescue scenario for her. It is based on … Continue reading Spiders’ Cavern – an encounter for 5e

HotDQ – raider camp encounters

These are a set of encounters I created to flesh out the raiders' camp in Hoard of the Dragon Queen. Thanks to Slyflourish (Mike Shea) for inspiration with his version. Encounters: The Banshee Cougars A sharp set of 15 mercenaries in black leather jackets and trousers sitting on boxes around a camp fire between four … Continue reading HotDQ – raider camp encounters