RPGaDay2019 Day 18 – Plenty

Plenty. That's the inspiration for day 18 of #RPGaDay2019, following One yesterday. How often do we consider the implications of things being plentiful? I know D&D isn't meant to be an exact simulation of the world and that's one of its strengths, but anything common becomes inherently less valuable. In the BECMI days, 80% of … Continue reading RPGaDay2019 Day 18 – Plenty


RPGaDay2019 Day 17 – One

One. That's the inspiration for day 17 of #RPGaDay2019; normal service is resumed following my Dream yesterday. You may have gathered I've been around a while, and started with the Red Box Basic Set. And I am torn between the old style and the new style. One innovation since my time of which I whole-heartedly … Continue reading RPGaDay2019 Day 17 – One

RPGaDay2019 Day 6 – Ancient

Ancient. That's the inspiration for day 6 of #RPGaDay2019, following Space yesterday. My son would prbably say I'm ancient, my daughter certainly thinks my language outdated (or cringes when it isn't), and there are certainly days when I feel ancient. But with age comes wisdom, or at least experience which can sometimes substitute. As I … Continue reading RPGaDay2019 Day 6 – Ancient

When did random encounters become unplanned battles?

In Always Tell me the Odds: Redesigning Random Encounters, The Angry GM highlights something which has struck me since returning to the D&D scene after a break of 25 years. Back when I started, wandering monsters were random encounters which might or might not lead to a fight. The Basic Dungeon Master's Rulebook contained reaction … Continue reading When did random encounters become unplanned battles?

#RPGaDay2018: Day 13 – Describe how your play has evolved

It is still August, right? No? Oh well, I've started, so I'll finish... Well, I've had plenty of time for my play style to evolve, but my "play" has always been as a DM. I started in the early 80s as a teenager with the Basic set, quickly expanded to include Expert, Companion, Master and … Continue reading #RPGaDay2018: Day 13 – Describe how your play has evolved