Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs

Are you a GamesMaster for a fantasy role-playing game? Do you struggle to make your settings feel real? Do you need a castle home base? Or a castle for the players to attack? Or a refuge from the dangers on the road? Maybe some NPCs in a wilderness stronghold? Ragnar's Keep is a detailed castle … Continue reading Ragnar’s Keep – a mediaeval castle setting for fantasy RPGs

Ragnar’s Keep update on progress

It's been a while since I posted the previous call for reviewers for Ragnar's Keep, and over a month since I sent out the first drafts for review, so I thought it was time for an update as to where I've got to. The castle has detailed descriptions for ground floor, basement, and two and … Continue reading Ragnar’s Keep update on progress

Water trap puzzle – an encounter for 5e

I'm currently working through Castle Amber, as mentioned in previous posts. However, I've got bored of just running the encounters and rooms in the module, so I've started to go off-piste.This is a room I added in place of the Green Man - area 41 - and the empty room where they have to find … Continue reading Water trap puzzle – an encounter for 5e

When did random encounters become unplanned battles?

In Always Tell me the Odds: Redesigning Random Encounters, The Angry GM highlights something which has struck me since returning to the D&D scene after a break of 25 years. Back when I started, wandering monsters were random encounters which might or might not lead to a fight. The Basic Dungeon Master's Rulebook contained reaction … Continue reading When did random encounters become unplanned battles?

Spiders’ Cavern – an encounter for 5e

This is an encounter I created for the Darokin adventures, but it is completely generic. It adds an interesting 3D aspect to the encounter. The group were guarding a caravan along a wilderness trail, and I was introducing a new player. This was set up as a rescue scenario for her. It is based on … Continue reading Spiders’ Cavern – an encounter for 5e

HotDQ – raider camp encounters

These are a set of encounters I created to flesh out the raiders' camp in Hoard of the Dragon Queen. Thanks to Slyflourish (Mike Shea) for inspiration with his version. Encounters: The Banshee Cougars A sharp set of 15 mercenaries in black leather jackets and trousers sitting on boxes around a camp fire between four … Continue reading HotDQ – raider camp encounters

D&D Gamesmaster Resources

As I prepare for my games, I develop situations and backgrounds and characters for the sessions and modules I'm going to run. I realise these may be useful to others as well, so this section is a collection of mini-modules and encounters I have prepared which you are welcome to use, crib off, use as … Continue reading D&D Gamesmaster Resources

#RPGaDay2018: Day 13 – Describe how your play has evolved

It is still August, right? No? Oh well, I've started, so I'll finish... Well, I've had plenty of time for my play style to evolve, but my "play" has always been as a DM. I started in the early 80s as a teenager with the Basic set, quickly expanded to include Expert, Companion, Master and … Continue reading #RPGaDay2018: Day 13 – Describe how your play has evolved