In Always Tell me the Odds: Redesigning Random Encounters, The Angry GM highlights something which has struck me since returning to the D&D scene after a break of 25 years. Back when I started, wandering monsters were random encounters which might or might not lead to a fight. The Basic Dungeon Master's Rulebook contained reaction … Continue reading When did random encounters become unplanned battles?
How do you cope with the fact that players can do anything? Your carefully laid plans get ruined by the players reacting in a way you don't expect. I've had a couple of near TPKs as a result of thinking things through too carefully in terms of a particular approach from the players and not … Continue reading Preparing with situations and characters
As I prepare for my games, I develop situations and backgrounds and characters for the sessions and modules I'm going to run. I realise these may be useful to others as well, so this section is a collection of mini-modules and encounters I have prepared which you are welcome to use, crib off, use as … Continue reading D&D Gamesmaster Resources
It is still August, right? No? Oh well, I've started, so I'll finish... Well, I've had plenty of time for my play style to evolve, but my "play" has always been as a DM. I started in the early 80s as a teenager with the Basic set, quickly expanded to include Expert, Companion, Master and … Continue reading #RPGaDay2018: Day 13 – Describe how your play has evolved
I had to answer this on the fly recently. You may remember I introduced my new group by dropping them into a swamp where they met Druht, a depressed mud mephit. Druht disappeared when a horde of lizardfolk surrounded them and took them capture, and then held them in a hut at the back of … Continue reading #RPGaDay2018: Day 7 – How can a GM make the stakes important?